A collection of Ui Layouts, Icons, and Key Art from various published Titles.
Marvel Strikeforce- Key Art for in app purchases and Ui backgrounds.
Skullgirls Mobile- HUD, Icons, Collectibles, Layouts, and Ui backgrounds.
League of Legends-HUD, Icons.
Bag it!- Icons, Layouts, Screen Visual Effects and Marketing Art.
I can be reached at firstname.lastname@example.org
Current Status: Available
Marvel Strikeforce- Key Art for in app purchases. The creation process involved taking the in game models and posing in maya. From there I would light and render in Marmoset and do additional painting and composition in Photoshop.
These background designs were a combination of zbrush modeling and rendering in Marmoset/ Photoshop.
I styled and painted the environment based on the Spider verse film to tie in our in game event with the release of the film.
This image was a combination of Zbrush, Modo, and Substance Painter. I wanted to go beyond the standard representation of soft currency and make something dynamic.
Skullgirls in Game interface Design including layout and iconography. Also Exploring the style and animation of the action bars and hit meters.
The images that follow are layouts and iconography of the Level Select, Team Select and Character Details Screens.
Ui Home Screen Menu, Layout, Icons, and Background Map.
In game Collectible Concepts and Layouts.
League of Legends in game Ui layout, design, and iconograpy.
Bag it! App art including store screenshots, ui layouts, vfx, and icons.
Bag it! Achievement Icons.
Bag it! Level Icons.